SCP Phase Four
By Jonathan Andrews | | 0 Comments |
Our intrepid heroes chased off the green-flamed giant before retreating to Hafner's Foods in the once-sleepy town of Manor Cove. Boomer has just gotten through to HQ with his radio on the roof while something sinister plays out in the backroom below...
SCP Phase Three
By Jonathan Andrews | | 0 Comments |
Based in the local grocery after entering the town of Manor Cove to investigate a disturbance, Chia and Vaya decided to collect the car while Boomer provided cover from the roof. The second they drew near, they were met with a terrifying giant that could take a person's head off with one kick.
SCP Phase Two
By Jonathan Andrews | | 0 Comments |
Vaya, AKA "Hotrod," drove her friends into the deserted, fog-shrouded town of Manor Cove. Our Class D operatives stopped at Hafner's Foods to investigate before they reached Town Square. Almost as soon as they left the car, a bunch of eerily silent, clawed people with glowing red eyes swarmed them. Our heroes fought through the lot of them and made it to the grocery store, where a bunch of human survivors seemed to have holed up.
SCP Phase One
By Jonathan Andrews | | 0 Comments |
Basil is running a game of SCP: The Tabletop Roleplaying Game for his friends. Cat, David, Max, and Veri play newly appropriated Class 'D' civilians taken out of dangerous and suspicious circumstances.
Gen Con 2021
By Jonathan Andrews | | 0 Comments |
Last weekend, I had a chance to attend GenCon Online, the web branch of the infamous gaming convention. Join my recounting of a phantasmal online experience.
Customization Mechanics
By Jonathan Andrews | | 0 Comments |
Fantasy archetypes conjure specific images of iconic characters with heroic abilities. However, just because these types are iconic doesn't mean the characters patterned after them have to be cookie-cutter. That's where customization mechanics come in.
Life, Love, and RPGs
By Jonathan Andrews | | 0 Comments |
I'm excited about what's coming out in RPGs over the next year! I look forward to discussing them with you guys.
Homebrew: Dungeons & Demon Lord
By Jonathan Andrews | | 0 Comments |
For the past couple of weeks, we've been exploring how mashing up RPG systems (5th Edition D&D and Shadow of the Demon Lord, specifically) in a homebrew ruleset works. This week, let's take a look at how the system might play in-game.
Homebrew: Dungeons & Demon Lord – Session Zero
By Jonathan Andrews | | 0 Comments |
Last week we tried making a mashup of the magic from Charles Schwalb's Shadow of the Demon Lord and core rules from 5th edition Dungeons & Dragons by Wizards of the Coast. This week, we'll look at how Session Zero in the home-brew system might look.
Changing Magic
By Jonathan Andrews | | 0 Comments |
What if you could use any magic system you wanted with any RPG you played? Does that sound good? Today, we'll look at how to do just that.
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