Pair Combat
By Jonathan Andrews | | 0 Comments |
Greetings, programs! In this week's blog article, I'll look at 'Pair Combat': where initiative focuses on engagements instead of teams or characters. If you're not familiar with the concept, that's fine—it's in more games than you might realize.
What’s in a Defense?
By Jonathan Andrews | | 0 Comments |
Defending against attack. It's a concept fundamental to most RPGs, but what does it look like? What does it mean, and how do our favorite games model it? Why do they represent it the way they do?
Review: Downcrawl by Aaron A. Reed
By Jonathan Andrews | | 0 Comments |
Today I look at Aaron A. Reed's excellent system-agnostic RPG campaign supplement Downcrawl, a guide for creating procedurally generated adventures in a fantastical subterranean world.
Back to Work
By Jonathan Andrews | |
I ramble on about life, the universe, and everything in a circuitous notification that I'm planning to restart my blog.
How do I Play?: Shadowrun
By Jonathan Andrews | | 0 Comments |
In 2020, Shadowrun continues under Catalyst Game Labs in its sixth edition. The game has changed a lot over the past 30 years, but it maintains its original vision from the neon '80s. So what do you need if you want to play a game of Shadowrun? Let's take a look.
Single-Use Magic Items: Pills, Potions, and Scrolls
By Jonathan Andrews | | 0 Comments |
Magic items! Loot. Quest reward. Magic shop purchase. However your players get theirs, magic items make an indispensable part of your campaign's magical economy. And, depending on your system of choice, one-shot or limited use magic items like scrolls, potions, and wands probably play an essential role.
A Question of Character: Rifts Edition
By Jonathan Andrews | | 0 Comments |
Have you ever made a character in Rifts? It's a lot of fun! Why don't we try it out today?
At a Bar in Charmonde
By Jonathan Andrews | | 0 Comments |
The other day, someone in the Cypher group in which I'm a member on Facebook asked about a text play example. Let's do this thing!
A Practical Consideration of Narrative Roleplaying IV: Narrative Flow
By Jonathan Andrews | | 0 Comments |
In the last installment in our contemplation on narrative roleplaying, we'll be considering flow: plot progression from one scene to the next. In any narrative work, it's vital to vary the pacing of your story.
A Practical Consideration of Narrative Roleplaying III: Engaging NPCs
By Jonathan Andrews | | 0 Comments |
We talked about making vital PCs that offered compelling narrative impetus last week. This week, it's the NPCs' turn.
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