Models for World-Building: The Inside-Out Approach
By Jonathan Andrews | | 0 Comments |
Some people talk about ‘outside-in vs. inside-out’ as if the two approaches are somehow inimical. Don’t be fooled. Despite how some people present them, these approaches are not exclusive, any more than sketching with pencils and pens is mutually exclusive: most often, you’re going to find yourself using a little of each approach to make a well-rounded creation.
What’s in a Skill?
By Jonathan Andrews | | 0 Comments |
What are the strengths of skill-based systems? What are their weaknesses? Let’s consider these today as we look at skill-based RPGs.
Plot for the Win
By Jonathan Andrews | | 0 Comments |
At their core, RPG adventures are stories, just like screenplays or novellas--and just like screenplays or novellas, one vital element you cannot escape is the plot. It’s this plot, this overarching narrative, that ties your encounters together and makes a roleplaying game different from a tactical wargame.
Vancian Magic (Divine Edition)
By Jonathan Andrews | | 0 Comments |
Last week we looked at the iconic D&D “spell slot” magic system from a wizard’s perspective. Today, I’d like to look at the same mechanic from the perspective of the clerics and druids bound by it.
Vancian Magic (Arcane Edition)
By Jonathan Andrews | | 0 Comments |
Greetings, friends! Today we’re looking at one of the most divisive magical paradigms in all of RPG fandom. As we consider it, I ask you to remember that in an RPG, rules are intended to enhance our enjoyment of the game; and that when we DM our own campaigns, the game rules are ultimately in our hands.
Rolling for Initiative
By Jonathan Andrews | | 0 Comments |
"Roll Initiative!" It’s one of the most exciting parts of any run, isn’t it? The thrill of danger, the challenge of the unexpected, the promise of blood. One good combat can make a fair session great or a boring session fun.
How Many Moons?
By Jonathan Andrews | | 0 Comments |
THE ABSOLUTE BASICS OF WORLD CREATION “A beginning is the
Crushing Critical Hits
By Jonathan Andrews | | 0 Comments |
Critical hits. Don’t you love critical hits? You roll your attack and you manage to get that fleeting, ephemeral thing: a natural 20.
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